It's been a while since I updated, so I figured I'd pop on and let'cha know what I'm up to.
MECHA
I'm still working to finish my edit of Chris' MECHA manuscript. I'm so close to being finished that I can taste it, but I've still got some work to do. I feel really bad for Chris who's been waiting for it for a long damn time. Anyway, MECHA is still very much on the front burner and it will still be our next big release. I'm not going to make any predictions on when that release will be. It will be done when it's done.
Unity Underground
I just finished a large-ish revision of my playtest manuscript and last night we started our "internal beta" playtest. So far, things are going extremely well. I couldn't be more happy with how the game plays. Our current tests are all about fine tuning the details and filling in conceptual gaps in the setting. Once we finish the beta campaign, I'll be revising the text again and arranging a public beta for anyone out there who's interested.
I've also talked to an illustrator who's interested in working on the Unity project and I'm extremely excited about his work. More on that soon.
Other Projects
I've added another project to the "super secret" pile (bringing the total to 3). Two of these involve licensed media properties and one is just for fun. I want to wait until things solidify before I run my yapper about these.
In addition to my Red Moon projects, I've also been helping my good friend Dan Bayn with the editorial duties on his awesome hard boiled noir game, Secrets and Lies, and its accompanying Urbanimus supplement. If you haven't seen S&L yet, make sure to check it out.
Conventions
VisionCon is next on our schedule. I'll be there running our usual slate of MECHA and Unity demos. I'll post our specific game slots once we're all signed up. Hope to see you there!
MECHA
I'm still working to finish my edit of Chris' MECHA manuscript. I'm so close to being finished that I can taste it, but I've still got some work to do. I feel really bad for Chris who's been waiting for it for a long damn time. Anyway, MECHA is still very much on the front burner and it will still be our next big release. I'm not going to make any predictions on when that release will be. It will be done when it's done.
Unity Underground
I just finished a large-ish revision of my playtest manuscript and last night we started our "internal beta" playtest. So far, things are going extremely well. I couldn't be more happy with how the game plays. Our current tests are all about fine tuning the details and filling in conceptual gaps in the setting. Once we finish the beta campaign, I'll be revising the text again and arranging a public beta for anyone out there who's interested.
I've also talked to an illustrator who's interested in working on the Unity project and I'm extremely excited about his work. More on that soon.
Other Projects
I've added another project to the "super secret" pile (bringing the total to 3). Two of these involve licensed media properties and one is just for fun. I want to wait until things solidify before I run my yapper about these.
In addition to my Red Moon projects, I've also been helping my good friend Dan Bayn with the editorial duties on his awesome hard boiled noir game, Secrets and Lies, and its accompanying Urbanimus supplement. If you haven't seen S&L yet, make sure to check it out.
Conventions
VisionCon is next on our schedule. I'll be there running our usual slate of MECHA and Unity demos. I'll post our specific game slots once we're all signed up. Hope to see you there!








