Happy new year!
I'm excited about 2012 because Red Moon is finally going to have actual, physical products available. I haven't really had a game (of my own) on the market since around 2009 when KNRPG Productions fell apart. I can't wait to get our stuff back out there.
That said, here's what I'm working on right now:
Don't Walk in Winter Wood
Aside from a bit of schedule slip (my fault, btw), the DWiWW project is going very well. George is currently working on the layout. We're planning to post an update/layout preview for our Kickstarter backers around the 15th and hopefully release the final pdf toward the end of this month. The print version will follow soon after, and both versions will be available for regular orders as soon as we've taken care of our Kickstarter peeps.
Unity Underground
I took a pretty long break from Unity to work on DWiWW, but I've started working on it again with fresh eyes. I had a few ideas on how to streamline the game and I'm currently working on implementing those changes. I'm giving myself until March to get the Gamma playtest document ready. I've also started working with Deseo to finish off the remaining art. Basically, the gamma will be a fully laid out, everything-except-the-art version of the game. The plan is to release this document as a free pdf while simultaneously launching the Kickstarter to fund the printing. This way you guys will be able to check out the near-final version of the game to see if it suits your fancy.
Other Projects
I've got a bunch of other projects in the pipe that are in various stages of development: Haunted Arms is a dark fantasy rpg (kinda similar to Diablo in setting and tone). Santa Muerte is a vampire hunting rpg set in post-apocalyptic Mexico (From Dusk Til Dawn meets John Carpenter's Vampires meets Rifts World Book One meets Japanese console rpgs). Both of these use and expand on the Run and Gun Engine (the system from Unity Underground). I've also kicked around the idea of doing a book of scenarios for Don't Walk in Winter Wood, but I think I'm going to wait for a bit, see how the game is received, and put out a poll to see if there would be sufficient interest.
Also, I almost forgot: a few weeks ago I put up new product pages for both Unity Underground and DWiWW. Hopefully, these are a little more streamlined and attractive than the previous pages.
More soon.
Good stuff! I'm excited for Unity Underground's gamma release... but Haunted Arms and Santa Muerte are also very exciting! I'll be buying those once they drop, so ya know. :P
ReplyDeleteI did notice that you didn't mention Delvers Fantasy Roleplay... Is Haunted Arms replacing that effort? Or is it just divergent material?
It's still early enough in the process that I might change my mind, but as of right now Haunted Arms is replacing Delvers as our RAGE-based "traditional fantasy" game.
ReplyDeleteSounds good either way. :) Will the game run the gamut from 'dungeon fodder' to 'heroic fantasy' similar to the way UU does?
ReplyDeleteAlso.
I don't know specifically what it refers to, but Haunted Arms is a really evocative and cool title.
Yup. As it stands, it's actually got a slightly bigger range of advancement than Unity does (dungeon fodder to super-epic-fantasy-badass).
ReplyDeleteRe: Title: Thanks! It's a fairly literal title. In the game "Haunted" is the equivalent of "Enchanted" in D&D. Weapons and armor literally get haunted by their former owners, bestowing them with magical potency.
Sounds like a good spin on magical items. :) For some reason, the 1st thing that comes to my mind is folks ritualistically killing others to forcibly enchant items. Fun! :D
DeleteIn any event, I hope you are going to do an open playtest for that bad ride like UU. :)